Flemish gaming companies want to level up: Howest agrees with US top training

Howest, West Flanders University of Applied Sciences, has signed a collaboration agreement with Georgia State University in Atlanta, USA. Both have prestigious in-house game training courses. The agreement proves the growing importance of the sector in our country.

Howest entered into a partnership agreement with the Creative Media Industries Institute (CMII), the gaming department at Georgia State University. It is nothing. Atlanta is considered the mecca of the American gaming industry. The goal of the collaboration is to exchange students, professors and educations and to learn from each other, explains Frederik D’hulster, director of education and internationalization at the Hogeschool in Kortrijk.

Howest is the crown jewel in the gaming sector in Flanders. The Digital Arts and Entertainment course has already been named the world’s best playing field three times. Students all over the world come to Kortrijk to take lessons in the play school. Every year, 600 to 700 students start their studies. Only seventy percent finish eventually. Nursery school graduates end up at game studios at home and abroad.

Real blockbuster

The gaming industry in our country – mainly a Flemish history – has the wind in its sails, says David Verbruggen, director general of the sector association FLEGA (Flamish Games Association). In 2020, the sector had a turnover of 82 million euros. “But in the long term, a turnover of 200 to 250 million euros should be possible,” estimates Verbruggen. Today, that number is very much dependent on one company: the Ghent game studio Larian. With Divinity Original Sin II, the company has a real blockbuster.

For this growth, FLEGA expects, among other things, a tax haven: a tax incentive for the sector to apply in 2023, but also a gaming hub or an incubator that will be established soon.

The collaboration agreement was signed in the presence of Princess Astrid. It is in the United States on an economic mission with nearly 300 companies and 500 participants in the wake. It is the second largest mission ever for our country. An avatar was made by the princess in a study by CMII.

Howest entered into a partnership agreement with the Creative Media Industries Institute (CMII), the gaming department at Georgia State University. It is nothing. Atlanta is considered the mecca of the American gaming industry. The purpose of the collaboration is to exchange students, professors and educations and to learn from each other, says Frederik D’hulster, director of education and internationalization at the Hogeschool in Kortrijk Howest is the crown jewel of the gaming sector in Flanders. The Digital Arts and Entertainment course has already been named the world’s best playing field three times. Students all over the world come to Kortrijk to take lessons in the play school. Every year, 600 to 700 students start their studies. Only seventy percent finish eventually. Nursery school graduates end up at game studios in the Netherlands and abroad. . In 2020, the sector had a turnover of 82 million euros. “But in the long term, a turnover of 200 to 250 million euros should be possible,” estimates Verbruggen. Today, that number is very much dependent on one company: the Ghent game studio Larian. With Divinity Original Sin II, the company has a real blockbuster. For that growth, FLEGA expects, among other things, a tax haven: a tax incentive for the sector, which should apply in 2023, but also a gaming hub or incubator that will soon be signed in the presence of Princess Astrid. It is in the United States on an economic mission with nearly 300 companies and 500 participants in the wake. It is the second largest mission ever for our country. An avatar was made by the princess in a study by CMII.

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